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In the age of digitalization, it won’t be surprising if training too became digitalized and a human trainer gets replaced by a robot. But while that scenario may take some time to develop, there are revolutions in education happening within the 4 walls of a training room right now, such as trainers taking to Virtual Reality Technology like Google Cardboard to teach their trainee. One of these digital revolutions is the use of haptics for training purposes.
But, first, what is haptics?

A Brief Introduction to Haptics

Haptics is a kind of kinesthetic communication that replicates the sensory of touch by combining motion, vibrations, and forces to the virtual reality user. When a user is presented to the VR object, Haptic devices will be used to advance the remote control of VR Haptic devices. Additionally, Haptic devices implement tactile sensors that can calculate vibrations the user exerts while in VR.
The sense of touch has been categorized under Active and Passive touch; the term Haptic is related to active touch that identifies or interacts with objects. By using surface devices for VR like shoes, joysticks or gloves, you can transmit feedback from the computer to the user with touch.
It is also best explained by Allison Okamura from Stanford, who said, “Haptic technology tries to make virtual experiences seem more real in order to improve how people perform

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Differences between traditional and VR Haptics devices

Haptics applies to the classification of VR technologies that generate an artificial ecosystem. Often such activities are visual—you see it on a computer or through devices like the Google Glass. In the classroom ecosystem, haptics has various advantages over traditional devices, as taken in the example of teaching in surgical colleges.

● Force Feedback

Haptics often uses devices that transmit feedback from the computer to the user. In the surgical field, trainee has styluses that are learned in what human anatomy is like, which makes the practical application in classes easier. Traditional classrooms lack such a device, and you would have to constantly refer to books and notes to see how you’re doing.

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● Time

As seen in the surgical field, haptic devices cut down on the time spent on mentoring and allowed a trainee to practice their skills on their own times. Similarly, in VR Training for management, the trainee can use a haptic device to step into a classroom whenever they need and practice however long they require.

● No More “Do-As-You-See”

Most of the times, for practical skills, you have to browse through several books in a traditional classroom. There is no guarantee they will be accurate in what they do but with Corporate VR Training, you have a device that is encrypted with the right instructions to guide you and they will be more accurate than a traditional guide.

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● It’s More Fun

There is never a boring moment in a class that is being taught with haptics. Trainer use tools to keep things interesting and since they involve students in the whole process, you will never have a dull moment, unlike the boredom that settles in traditional teaching settings.

Conclusion

Training gets more fun and you can do it any time you want thanks to Virtual Reality Technology today. VR makes classes interesting and makes training not feel like a chore—for both trainer and trainee.